I’m always impressed by children’s fiction that doesn’t underestimate its audience, especially stories with multiple plot threads that wind up stitching together in a way that’s both surprising and perfect. Holes by Louis Sachar is the best example of this that I can think of, but Zita the Spacegirl does an admirable job, too.
One sunny afternoon, Zita and her friend Joseph discover a smoking hole in a field where something fell to Earth. Despite fretful Joseph’s entreaties, Zita clambers down and discovers a big, tempting red button. She pushes it, as you do, and a portal materializes. Strange tendrils snake out and grab Joseph before the portal zaps shut. Though she flees initially, Zita is unable to leave Joseph to his fate, and so summons the portal once more, jumping into it herself. There’s no dialogue throughout this section, which employs some excellent nonverbal storytelling to convey Zita’s state of mind as she steels herself to do what she must.
She winds up on a strange world full of bizarre creatures and peculiar robots. Some are adorable, like the Miyazaki-esque grass-clod critter, and some are sweet, like the hulking and clay-like Strong-Strong, who carries her away from a robot altercation. In quick succession, she spots Joseph being whisked away, the button is stepped on, and she meets Piper, an unscrupulous inventor who offers to repair the button. After perusing a book of creatures (which contains an entry for â€œdozers,â€ which simply must be an homage to the doozers of Fraggle Rock) to identify Joseph’s captors, Piper points her in the right direction for a rescue and pretty much washes his hands of her.
Along the way, Zita is joined by a variety of creatures and encounters still more. First is Mouse, the giant mouse Piper travels with, but she later runs into a mobile battle orb called One, meets a rickety and timid robot calling himself Randy, and is reunited with Strong-Strong. All of these critters are loyal to Zita, who is smart and brave and emotive, and defend her against mechanized predators and turncoats alike. The plot is clever and satisfying, but it’s actually the bond between Zita and her friends that’s the best part of the story, and I was happy that she didn’t need to part with them all just yet.
Although I did like Zita the Spacegirl very much, a couple of things bugged me. First, the existence of how the button came to be is not explained. It’s powered by a missing part from Randy, so… did someone take that power source, affix it to a button, and send it to Earth specifically to transport Joseph? I think that they probably did, but it’s never outright specified. Also, One tells Zita she’s â€œmany thousands of light years from home.â€ How does he know that? Does he recognize she’s from Earth? Are humans regular space travelers on this planet? What year is it supposed to be in Zita’s timeline, anyway? Probably these are the sorts of questions only a stodgy grown-up would ask so I should loosen up already.
Hatke’s art is beautifully suited to the story. As I mentioned, he does a terrific job conveying actions and character emotions through nonverbal storytelling, something I am always a huge fan of. All of the color is lovely, and he does some really nice things with light, from the warmth of a sunny scene to a brilliant beam in a climactic moment. Additionally, the creature designs are quite imaginative; I think I will always remember the little scavenger bot who emits a little heart when it spies a bit of scrap that suits its fancy.
In the end, Zita the Spacegirl is a thoroughly charming story that any kid would probably enjoy. Even better, the cliffhanger ending and author’s acknowledgments promise â€œmany moreâ€ adventures for our plucky heroine. Count me in!
Review copy provided by the publisher.